Spells

Spells

NOTE: This list is incomplete.

Spells are abilities that can be used in combat. They can be bouth at the Battle Academy, costing 170 gold in Classic Mode, 200 gold in Grim Mode (the default mode), 225 gold Hardcore Mode and 170 gold Nightmare Mode, unleas you have the "Sun Court Sages" background or the "Magic Affinity" perk, both lowering the price of buying and upgrading by 25% (they stack). Each spell has a "coouldown(CD)", which idicates how many turns you need to wait to use the same spell again after using it before, and "uses per combat(U/C)" wich indicates how many times you can use an Spells in a single combat. Both can afeced by diverse items. Spells are divided into 5 schools of magic: Elements; Ather; Nature; Order; Chaos. This divide is important because it affects the mechanics, the perks: "Herald of Order"; "Scion of Chaos", all giving a +15% eficiency to spells from their respectiv schools.

Elemental

Aether

Nature

Order

Chaos